Post by Hana, Aurora, & Jane on Jun 5, 2014 18:10:12 GMT
The base of the Magi. It exists in the space between the mortal plane and the home of the Heavenly Saints, Avalon. It takes the form of an elegant Victorian mansion with labyrinth-like halls, ever shifting architecture, and rooms of many mysteries.
Notable Residents
The Mentor - Caretaker of the House, Teacher of the Magic Arts, and Keeper of Records. An incorporeal spirit that was once human. His area is the Room of Experience, but can often be found in The Great Library.
The Doorman - The Guardian of the Doorways, he protects the House from any malicious creature from entering. His area is the Room of Beginnings, but can be found sometimes at the Stairway or the Hell's Gate.
The Watcher - The oldest spirit in the House, is believed to be a long exiled Saint. Is always in a deep sleep and rarely wakes. His area is The Observatory.
The Widow - The Caretaker of the Requiem Garden. Doesn't take kindly to those who step on plants.
The Champion - A legendary warrior (at least according to him) that rules over the Room of Skill. Trains pupils in the art of combat and frowns upon excessive use of magic.
The Librarian - Though The Mentor is the Keeper of Records, this one is the guardian of the Great Library and the knowledge kept within. He frowns upon excessive talking while amongst his collection.
The Cook - The one who prepares all the meals in the House (not always edible) and can not handle criticism.
The White Lady - A once formless spirit that protects the Heart, is now the Servant to Hana Matsuoka.
Notable Areas
The Room of Beginnings - An empty white room containing a single door marked with the Magi insignia. It is where chosen mortals have the chance to become Magi and can only be accessed by those hopefuls.
Stairway to Heaven - A grand staircase that allows one to reach Avalon. Saints can use it freely, others must obtain special permission.
Requiem Garden - A garden containing statues depicting defeated Infershia. In the center of the Garden stands The Fountain of the Fallen, which contains statues depicting fallen Magi and their allies.
The Infernal Clock - A grandfather clock crafted from pure black obsidian. Each number represents one of the fragments of N Ma and the big hand only moves when a piece has been obtained by the Infershia. It chimes whenever an Infershia Demon is attacking and can be heard no matter where the Magi are. [Is currently on the 2.]
The Heart - The House's center and the source of its magic. No one is allowed entry under any circumstances as such no one knows what it looks like.
The Room of Essence - A grand dining area where the Magi and their companions may enjoy their meals.
The Room of Skill - An actual coliseum where Magi may test their skills against one another or an enchanted statue from the Requiem Garden.
Hell's Gate - An elevator that can take one to the home dimension of the Infershia, Hades. It can go down, but it can't go up.
The Room of Experience - a university-style classroom that can be utilized by the Magi if need be. It can also be used to simulate scenes from ones own memory.
The Great Library - A seemingly endless library that contains just about every book in existence. Books are free for reading, but not all.
The Room of Judgment - A court where Magi who stand accused of breaking the Saints' Laws may state their case and perhaps receive punishment.
The Room of Challenge - A special room where a Magi may further be tested in order to tap further into the Saints' power within them. It can only be accessed when the room itself deems them ready.
The Observatory - a tower that allows one to gaze upon the heavens.
Travelion Station - A grand station that houses the Magical Train Travelion.
The Unknown Chamber - ??
Magi Rooms
Each Magi gets a room regardless if they use it or not. It's shape and what's contained with in depends on them. Each Magi Room is inscribed with their name and matches the Magi's color.
Hana's Room - Looks identical to the room she shared with her sister Rikka when they were children. A Queen's sized bed big enough for two complete with a white canopy, a rather large dollhouse, and various mirrors fill it. The walls are white as well with scenes from various children's books painted in silver.
Theodore's Room -
Notable Residents
The Mentor - Caretaker of the House, Teacher of the Magic Arts, and Keeper of Records. An incorporeal spirit that was once human. His area is the Room of Experience, but can often be found in The Great Library.
The Doorman - The Guardian of the Doorways, he protects the House from any malicious creature from entering. His area is the Room of Beginnings, but can be found sometimes at the Stairway or the Hell's Gate.
The Watcher - The oldest spirit in the House, is believed to be a long exiled Saint. Is always in a deep sleep and rarely wakes. His area is The Observatory.
The Widow - The Caretaker of the Requiem Garden. Doesn't take kindly to those who step on plants.
The Champion - A legendary warrior (at least according to him) that rules over the Room of Skill. Trains pupils in the art of combat and frowns upon excessive use of magic.
The Librarian - Though The Mentor is the Keeper of Records, this one is the guardian of the Great Library and the knowledge kept within. He frowns upon excessive talking while amongst his collection.
The Cook - The one who prepares all the meals in the House (not always edible) and can not handle criticism.
The White Lady - A once formless spirit that protects the Heart, is now the Servant to Hana Matsuoka.
Notable Areas
The Room of Beginnings - An empty white room containing a single door marked with the Magi insignia. It is where chosen mortals have the chance to become Magi and can only be accessed by those hopefuls.
Stairway to Heaven - A grand staircase that allows one to reach Avalon. Saints can use it freely, others must obtain special permission.
Requiem Garden - A garden containing statues depicting defeated Infershia. In the center of the Garden stands The Fountain of the Fallen, which contains statues depicting fallen Magi and their allies.
The Infernal Clock - A grandfather clock crafted from pure black obsidian. Each number represents one of the fragments of N Ma and the big hand only moves when a piece has been obtained by the Infershia. It chimes whenever an Infershia Demon is attacking and can be heard no matter where the Magi are. [Is currently on the 2.]
The Heart - The House's center and the source of its magic. No one is allowed entry under any circumstances as such no one knows what it looks like.
The Room of Essence - A grand dining area where the Magi and their companions may enjoy their meals.
The Room of Skill - An actual coliseum where Magi may test their skills against one another or an enchanted statue from the Requiem Garden.
Hell's Gate - An elevator that can take one to the home dimension of the Infershia, Hades. It can go down, but it can't go up.
The Room of Experience - a university-style classroom that can be utilized by the Magi if need be. It can also be used to simulate scenes from ones own memory.
The Great Library - A seemingly endless library that contains just about every book in existence. Books are free for reading, but not all.
The Room of Judgment - A court where Magi who stand accused of breaking the Saints' Laws may state their case and perhaps receive punishment.
The Room of Challenge - A special room where a Magi may further be tested in order to tap further into the Saints' power within them. It can only be accessed when the room itself deems them ready.
The Observatory - a tower that allows one to gaze upon the heavens.
Travelion Station - A grand station that houses the Magical Train Travelion.
The Unknown Chamber - ??
Magi Rooms
Each Magi gets a room regardless if they use it or not. It's shape and what's contained with in depends on them. Each Magi Room is inscribed with their name and matches the Magi's color.
Hana's Room - Looks identical to the room she shared with her sister Rikka when they were children. A Queen's sized bed big enough for two complete with a white canopy, a rather large dollhouse, and various mirrors fill it. The walls are white as well with scenes from various children's books painted in silver.
Theodore's Room -