Post by Isis and Eve on Jul 17, 2014 3:15:59 GMT
The Basics
Name: Isis
Age: Unknown
Sex: Female
Species: Human (presumably)
Date Of Birth: Unknown
Nationality: Unknown
Hometown: Unknown
Occupation: Wanderer
Alignment: Chaotic Evil
Theme Song:
Outer Stuff
Face Claim: Bar Rafaeli
Height: 5' 4"
Weight: "None of your business."
Hair color: Brown
Hair style: Can be done in a number of ways, but is never worn down, even if it's just a ponytail
Eye color: Dark green
Skin color: Caucasian
Posture: Tall, confident, straight
Scars/ Tattoo’s/ Other markings:
Accessories: A tattoo just under her breasts, another on the back of her right shoulder, and one more as a tramp stamp.
Clothes: She usually wears climbing shoes, skintight boy shorts and a sports bra.
Anything Else?
Inner Stuff
Likes:
- Enclosed spaces
- Treasure
- Learning
Dislikes:
- Being hindered
- Losing something
- The Hunters
Strengths:
- She's a highly skilled acrobat
- She can instinctively sense certain Artifacts
- It takes a lot more to kill her than normal men. She's also in general faster and stronger than the average human, she can mind-control people by making eye-contact with them, and she's immune to sand or heat.
- She's multilingual, able to speak Arabic, French, English, Japanese and German
Weaknesses:
- She has no memory of her past
- Every time she's active, she has to return to her sarcophagus and recuperate, for anywhere from one hour to a full week.
- She has delusions of grandeur, and never kills people. She instead keeps them alive, as "servants in her future empire"
Goal(s):
- Either gather enough Artifacts or find one powerful enough to allow her to conquer the world.
Habits/ Quirks:
- When she's bored, she sees visions of a city in the corners of her vision. She doesn't know what the city is, but she wants to find it.
- When she wants to get some serious thinking done, she gets into her sarcophagus.
Relationships:
Overview: Isis is pretty close to your stereotypical villain. Her ambition is to seize control of the world through the use of the Artifacts, and is willing to do anything to achieve this end. She's very confident in herself and will fight to the very end. In a rather different manner from what one might expect given the first several months of her memory, Isis actually finds small, enclosed spaces rather comforting. She finds she's better able to think while alone in a small space, especially her sarcophagus.
Villain Stuff
Name: Huntress
Type Of Villain: Killer
Henshin Device: The Huntress Brace, a device similar to Hunter-Silver's changer, but is gold instead of silver and bears the Arabic word for "death" instead of the Hunter logo.
Henshin Sequence: She flips the cover open and yells "Hunter Access!" She hits the central button, and a wave of gold light washes over her body, forming her suit.
Forms:
- Form Name: Huntress
Image/ Description: Her form is similar to Hunter Silver, but is gold instead of silver. The emergency lights are all gone as well, replaced with simple silver stripes and silver shoulderplates. The logo in the center of the chest is replaced with a symbol
Motif: Treasure hunter
Color Scheme: Gold, White, Silver
Transformation: See above
Fighting Style: She uses a power style, but not one aimed at killing. Rather, it's aimed at subduing the victim.
Weapons: She has a pair of cable whips on her wrists
Abilities: Enhanced capabilities and an HUD with infrared vision and a Artifact detector.
Finisher(s): She has no formal finisher
Other Equipment:
- Imhotep's Scarab, a small scarab carving. When placed onto the chest of a human being, it wraps that human from head to toe in unbreakable bandages instantly. This also has the fun effect of canceling transformations. The victim can live indefinitely when wrapped, as the bandages eliminate the need to eat, eliminate waste or sleep. The only way to reverse it is to place another Scarab on the victim's chest, which removes the bandages. Isis has 20 of these.
- Himiko's Bow, an Artifact yumi bow. The bow needs no physical arrows, as it pulls light from the surrounding air and creates arrows with the light.
- The Pharaoh's Right, a bifurcated Artifact consisting of an Egyptian crook and flail. The flail causes extreme pain to anyone hit by it, and the crook allows her to control minds, effectively serving as an augment to her hypnosis ability.
- Her sarcophagus. When she's exerted herself too much or been wounded, she has to rest inside of her sarcophagus. If one were to open it before she's done recuperating, they would find her wrapped up like a mummy. She keeps it in the largest house in a town in the French countryside, the entire population of which is brainwashed into serving her and tending her needs.
History
Isis has no memory of her past. The earliest recollection she has is waking up mummified in her sarcophagus. She was trapped inside the heavy stone coffin wrapped from head to toe for, from her best recollection, months, possibly years. No matter how hard she tried, no matter how loud she screamed, she couldn't get free. She never stopped trying though, until one day her sarcophagus was opened. The person to greet her when the wrappings were cut was a young archaeologist. Isis immediately killed him, out of some misplaced anger at being trapped, mummified for so long. She took his clothing, a large number of scarabs and a pair of strange weapon-like items she found in her tomb and left, finding herself naked in the middle of the Egyptian desert. She wandered until she found a young Muslim woman. She was killed too, and Isis stole her clothing, the burka helping to conceal her identity as she explored the city of Cairo. She slowly discovered her abilities, and managed to hypnotize some men into bringing a truck out to her tomb to remove her sarcophagus. She wasn't certain why she wanted it, but learned the truth of the matter when she was mugged and raped a week later. She killed her attackers, and found herself going to sleep in her sarcophagus. The wrappings that had trapped her for so long formed once more, but this time they were more of a comforting embrace than a harsh prison. When she woke the next morning, her wounds had healed completely.
She took the truck and drove to Europe a week later, driving straight through until she settled in a small town in the countryside. She set about hypnotizing the townspeople so that they served her, and made the town into her own little kingdom. While there, she began trying to find her own past. She found nothing, but she did find mention of items with amazing powers, bordering on magical. She discovered, through some testing on her thralls that the scarabs she'd taken from her tomb had abilities like them. She determined her sarcophagus was also one of the "Artifacts". She decided she wanted some of these items and began traveling, finding the Nymph's Girdle on the island of Aeaea and Himiko's Bow in an ancient temple in Japan's mountains. She encountered the Hunter Rangers a time or two, even managing to capture one for a while, but released her after learning nothing of importance.
At this point, she was contacted by the Zangyack. They'd tracked her down as a candidate for some project. Isis accepted, intrigued, and was given her Brace, a parody of the one used by the Hunters. Isis has decided she wants to use this power to make every Artifact in the world hers. If the Hunters stand in her way, she's had her thralls craft six stone sarcophagi.
OOC Stuff
Anything Else:
OOC Name: Skye
Name Color: b18904
Number Of Stars: 5
Color Of Stars: Yellow